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Bakery unity forum11/16/2023 ![]() ![]() But here in my project, doing the same thing (well at least i believe) get me to this ![]() (one-sided unity Quad in a simple scene)Īt this point, nothing's wrong. I am obviously missing something, any clue? Only the directional lighting seems to get baked and the spotlights appear to get ignored. Even when set to Baked mode, disable the Unity light, Linear lighting mode, full lighting, no directional mode, no real-time lights. I have a scene where I am looking to bake Spotlights. ![]() I'm afraid lighting is really not my strong point and I now have a new issue, it could be that this isn't possible but I'm hoping I'm just doing it wrong. Though I have to say, it was useful to see the scene as white boxes with only the shadow map displayed on top. However, it was easily fixed by enabling and disabling the checkbox. Then I read the docs, recreated a project and everything was fine and I did something, then it happened again (I'm afraid I wasn't paying attention to exactly what I did). I literally just started playing with the tool (without reading the docs, because let's be honest, most people do). In any case, I sincerely appreciate the help, and once again, thanks for the absolutely fantastic asset!Ĭlick to expand.I'm afraid I can't tell you exactly what I had done. Still, I believe it would be helpful to do a quick update on the documentation so people know what they should and shouldn't be including on Version Control. gitignore, then re-importing the affected models, everything seems to be working fine now. After removing ftLocalStorage.asset from our version control and adding it to. You only mention a small blurb about the ftGlobalStorage.asset file for older version of Unity and/or Bakery (Which isn't my case), so when I opened the full project finished importing, some of my maps looked completely wrong. The only thing I fumbled a bit with, which I really did not find any mentions on the documentation but I did find a post here on the forum about, is regarding the ftLocalStorage.asset file which, as you stated, should not be uploaded into version control. It worked before until I rebooted my PC and started the project up again a week later.Ĭlick to expand.While I was waiting for an answer, I conducted some tests here myself and I decided to just upload the rest of the shader and script files for the asset and cloned a new fresh copy of the repository on my local machine to test, and things seem to be working as intended. Texels is set to 30 and samples is set to 64. Default experimental settings are used. I am using Unity 2017.4.15f1 and am stuck with this version due to the game im making this for. _CallUpdateFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:127) ( startInfo)įtRenderLightmap+c_Iterator2.MoveNext () (at Assets/Editor/圆4/Bakery/scripts/ftRenderLightmap.cs:3804)įtRenderLightmap.RenderLightmapUpdate () (at Assets/Editor/圆4/Bakery/scripts/ftRenderLightmap.cs:2549) Win32Exception: ApplicationName='C:\Unity\Nixie's Authumn\Assets\Editor\圆4/Bakery/ftrace.exe', CommandLine='fixpos12 "C:\Users\xxxxx\AppData\Local\Temp\frender" "uvpos_LMGroup_Meshes.lz4" 2 0 1', CurrentDirectory='C:\Unity\Nixie's Authumn\Assets\Editor\圆4/Bakery' I also tried reimporting bakery all together. You can press Cancel but when you do the window reopens instantly. It gets stuck in "Adjusting sample points for (mesh group name here)." (in this case it was LMGroup_Meshes) The progress ranges from 0 to 3% aka it tries to progress the bar until the error pops up. I love the program but I keep getting this error here and there with some projects I am working on. ![]()
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